Server Configuration
Config = {}
--[[
supports: "ox", "qs"
]]
Config.Inventory = "ox"
-- "en", "it" available
Config.Locales = "it"
Language = Lang[Config.Locales]
-- How many jobs a player has
Config.NumberOfJobs = 3
Config.BlackMoneyItem = 'black_money'
Config.MoneyItem = 'money'
-- If you have full job a new job will replace the last job
Config.ReplaceLastJob = false
-- Time Interval between one paycheck and other
Config.SalaryInterval = (10 * 60) * 1000
-- Enable Salary Notification
Config.EnableSalaryNotification = true
--- ["job-name"] = minimum grade for hire new members, if not provided, Boss Menu Minimum Grade is checked
-- this is used also for SetJob
Config.HiringAccess = {
["police"] = 3,
["ambulance"] = 1,
}
--- ["job-name"] = minimum grade for fire members, if not provided, Boss Menu Minimum Grade is checked
Config.FiringAccess = {
["police"] = 3,
["ambulance"] = 1,
}
Config.Vehicles = {
["police"] = {
{
model = "police3",
props = {
plate = "POLICE3"
}
},
{
model = "sultan",
props = {
plate = "SULTANO",
color1 = 27,
color2 = 27,
}
},
{
model = "venatusc",
props = {
plate = "URUS",
-- color1 = 27,
-- color2 = 51
}
}
}
}
Inventory
The script support ox_inventory and qs-inventory.
Number of Jobs
The number of jobs that a player can have. You can choose from 1 to N.
Money & Black Money
Item name used by your inventory for money and dirty money.
Replace Last Job
If true, when you have all the jobs and you receive a new one it replaces the N-th job.
If false, it replaces only unemployed
job from your available jobs.
Salary Interval
How much (seconds * 60) * 1000 you must wait for receiving your salary.
Salary Notification
If true you enable ESX.ShowNotification
when you receive your salary.
Hiring & Firing Access
Minimum grades for hiring and firing members, customizable for each job.
If not provided it uses the minimum grade that you chose in the job creator for opening the boss menu.
Vehicles
These are vehicles available for company garages. You need to specify the model and can customize vehicle props (see all props).
Last updated